Every number below shows the arithmetic that produced it. Change anything and the whole page recomputes from the server's own formulas.
๐ผ Towers what one costs, what it does, and why
Damage is measured against โ at wave โ. Gold/DPS is the honest price of damage โ lower is better value, but a cheap tower that cannot reach or cannot pierce is not a bargain.
๐น Minions and bosses how a wave-1 grunt becomes a wave-30 problem
Every enemy gains a level every โ waves. The formulas below are exactly what the server computes.
๐ฏ The matrix effective DPS, every tower against every enemy โ hover any cell for the arithmetic
Red = the wrong element for that enemy. Grey = cannot reach it at all. Green = the best answer in that column.
๐ Waves what arrives, how fast, and what it pays
HP/sec is the real difficulty number โ a big wave at a slow drip is long, not hard.
๐ฐ The economy
โ๏ธ Constants the dials behind everything above