๐ŸŽ›๏ธ Hold the Line โ€” Balance Workbench

Every number below shows the arithmetic that produced it. Change anything and the whole page recomputes from the server's own formulas.

๐Ÿ—ผ Towers what one costs, what it does, and why

Damage is measured against โ€” at wave โ€”. Gold/DPS is the honest price of damage โ€” lower is better value, but a cheap tower that cannot reach or cannot pierce is not a bargain.

๐Ÿ‘น Minions and bosses how a wave-1 grunt becomes a wave-30 problem

Every enemy gains a level every โ€” waves. The formulas below are exactly what the server computes.

๐ŸŽฏ The matrix effective DPS, every tower against every enemy โ€” hover any cell for the arithmetic

Red = the wrong element for that enemy. Grey = cannot reach it at all. Green = the best answer in that column.

๐ŸŒŠ Waves what arrives, how fast, and what it pays

HP/sec is the real difficulty number โ€” a big wave at a slow drip is long, not hard.

๐Ÿ’ฐ The economy

โš™๏ธ Constants the dials behind everything above