Every drawing the game can ask for. The faded thumbnail is what it uses today; drop a
PNG on a slot to replace it, and the game picks it up within a second — no refresh, no deploy. Anything you
do not replace stays exactly as it is, so a half-finished set is a perfectly good state to be in.
You can also drag a pile of files at once anywhere on this page if they are named
food_tomato_chopped.png.
Replace the whole set at once. Point it at a folder of sprites — or drag a pile of files anywhere on this page — and it will work out which drawing each one is meant to stand in for from its name. Nothing is uploaded until you have seen the plan and pressed the button.
Names it understands — case, spaces, dashes and underscores all count as the same thing:
food/tomato/chopped.png | folders as the name |
food-tomato-chopped.png | all in the filename |
tomato_chopped.png | group left out — worked out for you |
tomato.png | state left out — the raw one |
plate_dirty.png | the words you would actually write |
my-cool-assets/01_raw_onion.png | wrapper folders and numbering are ignored, and the state can come first |
onions.png · prep.png · stove.png | plurals and the obvious synonyms land too |
The chef as a directional sprite sheet: one image, a grid of frames — rows are facings (top to bottom) and columns are the walk cycle (left to right). The game picks the row for the direction each chef is travelling and flips through the columns while they walk, so a proper pixel-art avatar faces the way it is going instead of one drawing swivelling on the spot. Your colour ring, the facing wedge and the "this one is you" dot are still drawn on top — nobody loses their identity to prettier art.
The twelve kitchens, drawn with whatever art is live right now — the fastest way to see whether a sprite reads at the size it will actually be played at.
Hand this to whoever is drawing. Every shape is drawn into a square box and the game scales it — so the exact pixel size is up to you, but these are the sizes each one is drawn at in a full-screen kitchen, and drawing at 1× or 2× of them is the safe choice.
Scaling
Pixel art wants crisp — every pixel stays a square, which is the whole point of drawing it by hand. Smoother scaling suits art drawn at high resolution and shrunk down.
Start again
Puts every asset back to the drawing in the code and deletes the uploads. There is no undo — the files are gone from the server.